Development of Ludo Games to Train Empathy of Class X Students at SMA Muhammadiyah Medan

Authors

  • Swaibah Aslamiah Lubis Universitas Islam Negeri Sumatera Utara
  • Nefi Darmayanti Universitas Islam Negeri Sumatera Utara
  • Yenti Arsini Universitas Islam Negeri Sumatera Utara

Keywords:

Development, Ludo Game, Empathy, Students

Abstract

Empathy is essential for adolescents to develop positive social relationships; therefore, engaging and interactive guidance media are needed to foster students' empathic abilities. This study aimed to develop an Empathy Ludo Game as a group guidance medium to develop empathy among students at SMA Muhammadiyah Medan. The study employed a Research and Development (R&D) approach, with the development stages adapted to the research needs. The product was validated by media and subject-matter experts and subsequently tested for practicality with a guidance and counseling teacher and students. The Empathy Ludo Game obtained a feasibility score of 100% from the media expert and 94% from the subject-matter expert, both categorized as highly feasible. The practicality test yielded a score of 100% from the guidance and counseling teacher and 90.8% from students, categorized as highly practical. Therefore, the Empathy Ludo Game is considered feasible and practical for use as a group guidance medium to develop students' empathy through play, discussion, and reflection activities.

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Published

2026-10-28

How to Cite

Aslamiah Lubis, S., Darmayanti, N., & Arsini, Y. (2026). Development of Ludo Games to Train Empathy of Class X Students at SMA Muhammadiyah Medan. Journal of Contemporary Islamic Educational Guidance and Counseling, 1(2). Retrieved from https://jurnal.ymas.or.id/index.php/jciegc/article/view/34

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